Friday, April 17, 2020

Week 8: Photoshop Render of Model

Renders

Render 1

Render 1 aimed to capture a cool environment of the forest. By using colours in the grey scale it helped out in bring the atmosphere of the forest and bringing the coolness of the outside within whilst providing a sleek look.

Before

After

Materials
Dark Grey Concrete, White Marble, Grey Plaster

Render 2

The goal of Render 2 was to provide an earth feeling to the room, Using a colour palette within the brown to orange frame my motive was to reflect the natural hues of a mountain environment into the interior.

Before



After


Materials
Yellow Marble, Timber, White Wooden Door
Render 3

During this render the image and feeling of being in the sky was behind the chosen materials. With the hues of a pink and blue sunset sky the materials reflected a tranquil feeling. The timber flooring was chosen to add natural elements in order to bring a connection to nature.

Before



After


Materials
White Jade, White-washed Timber, Green Jade

Connection of Materials to Self

With all the combination of materials I have chosen I aimed to bring in the natural environment inside this is because I am constantly inspired the natural environment and when I am exploring within nature my perspectives change as well as mood depending on the given space. As such, in all of my renders there was an aim to use the materials that radiate the feelings I experience in the outside to the interior.

Reflection

Render 1 was the first render I completed. During this render I struggled with adding dimension to the materials in order for it to be more realistic. However, I developed further skills and shortcuts in creating clipping mask which assisted in creating the final image.

In the second render, there was an improvement in creating a window effect with the environment and through experimenting with the lighten and darken tool I was able to create the shadows projected from the screens in my model.

For the final render, which is the best in my opinion  I gained further experience with using the darken not to only create shadows but develop dimensions to the stairs and space. When rendering the window I discovered the gradient too which assisted in giving a more realistic window as well as the dissolve option to blend the original reflection into the render.






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